Route 66 Diner

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Exterior Environment

Exterior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Interior Environment

Modular assets

Modular assets

Block out of scene in Maya

Block out of scene in Maya

Block model test in Unreal

Block model test in Unreal

Here is screenshots of the initial texture tests I did for the scene, the lighting was just a place holder

Here is screenshots of the initial texture tests I did for the scene, the lighting was just a place holder

Here is the initial texture test for the exterior

Here is the initial texture test for the exterior

Here are screenshots from the early phase of the scene. During this phase, I started finalizing lighting, added more set dressing, finalized textures, and added ray tracing to help with reflections

Here are screenshots from the early phase of the scene. During this phase, I started finalizing lighting, added more set dressing, finalized textures, and added ray tracing to help with reflections

One of the main hero assets for the scene is this juke box

One of the main hero assets for the scene is this juke box

References and inspiration

References and inspiration

Route 66 Diner

This is a 1950's style diner along the iconic Route 66. This tribute to days gone by has had some mysterious events happening there recently including something that caused diners to leave in the middle of their meal.

Rendered in Unreal Engine 4

Tools: Maya, Substance Painter, Substance Designer, Zbrush, Unreal Engine 4

Responsible for all aspects

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