Erin Leslie
Erin Leslie
3D Modeler
Wallingford, United States

About

3D modeler and MFA student at the Savannah College of Art and Design

Growing up building sets for low-budget community theatres, I became adept at transforming whatever I could find lying around. Now, as a 3D artist, I strive to do the same when building worlds and designing environments. I like to reimagine everyday objects by focusing on what they could be rather than what they are typically perceived to be. Combining these transformed parts into whimsical worlds, I challenge my audience to approach my work with a childlike sense of curiosity and fun. As a 3D artist, I utilize tools such as Maya, Zbrush, and Substance Painter, to create worlds that tell fascinating stories. Fairytales and fantasy elements often serve as inspiration for my work as I believe there’s magic to be found in everything. 

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Skills

Environment DesignLook Development3D Animation3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingLightingProp ModelingTexturingGame Design

Software proficiency

Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Unity
Unity

Experience

  • 3D Artist at Endless AI
    Remote
    July 2021 - Present

    Duties Included:

    Modeling unique characters, accessories, and environments in Zbrush and Maya

    Retopologizing characters and accessories in Maya so they are low poly and game ready

    Texturing all assets in Substance 3d Painter

    Grooming fur on characters using Fluffy Grooming Tool for Unity

    Setting up all assets, lighting and shaders in Unity

    Creating custom shader graphs and particle effects in Unity

    Utilizing Crazy Minnow Studio's Salsa tool for Unity to set up LipSyncing on charactersDuties Included: Modeling unique characters, accessories, and environments in Zbrush and Maya Retopologizing characters and accessories in Maya so they are low poly and game ready Texturing all assets in Substance 3d Painter Grooming fur on characters using Fluffy Grooming Tool for Unity Setting up all assets, lighting and shaders in Unity Creating custom shader graphs and particle effects in Unity Utilizing Crazy Minnow Studio's Salsa tool for Unity to set up LipSyncing on characters

    Skills: Texturing · Lighting · Unity · Autodesk Maya · 3D Modeling

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