Here is the trailer for Birdfeed
When they player's hand first moves near one of the features, these widgets will be "painted" across the screen. In order to not become distracting, these widgets only appear once and written instructions appear on the nearby wooden sign
This project was made for a class at the Savannah College of Art and Design called VRx for Good. Our class received a grant to work with Hospice and Palliative Care in Savannah, Georgia to provide patients with VR experiences to help reduce their pain, help them to relax and break up the monotony of their day. The class in total created 3 complete experiences. The Birdfeed team consisted of five members and worked over the course of 9 weeks to create this experience. We aimed to bring back small, everyday joys to patients by recreating an experience they may have enjoyed when they were in better health. We incorporated birds and plants that are local to Georgia, a retro radio and camera, and music familiar to the average audience age to invoke a sense of nostalgia. We worked to incorporate different levels of interaction so a player could enjoy the game if they have low mobility and are bed-ridden or if they are fully mobile. It is intended to be used as distraction therapy to provide pain relief.
We worked with Dr. Laura Farless, M.D, and Director of the Steward Center for Palliative Care and Dr. Kathleen Benton, DrPh, President & CEO of Hospice Savannah to discuss the needs of the patients in order to tailor the experience based on their feedback. Due to the Covid-19 pandemic more patients were extremely isolated so we focused on creating realistic, outdoor experiences. Throughout the development period, we met with them virtually three more times to present our work.
In this experience, the player can enjoy a day in a Georgian park and feed and interact with birds and has been developed for the Oculus Quest 2
Tools: Maya, Substance Painter, Photoshop, Unreal Engine 4
Team: Armand Andrade, Nadav Ben Haim, Maya Peleg, Boyan Zhang, and myself
In this project, I was responsible for look development, textures, and UI design
February - May 2021
See the full breakdown of our experience here: https://www.therookies.co/entries/11784